![]() – Dynamic Battery charge to reduce strain on Junction Box network (can be overwritten) – Emergency Pressure valves open to central bilge to prevent death by water pressure at the expense of increased flooding (can be unplugged by Crewmen) ![]() – Storage for a total of 12 (+3 loaded) Ammunition crates and 18 (+5 loaded) Railgun Shells. Railguns: 2 (Front Quad-Tubes, Single rear Tube) Ascend Speed: -18 Km/h (-9 with open Airlock) Descend Speed: 13 Km/h (18 with open Airlock) Recommended Experience: Beginner to IntermediateĤ Emergency Supply Caches (Breathing Mask, Flashlight, Welder, Crowbar, Bandaids, Bloodbags)ġ Security Cabinet (Captain & Security only) ![]() To make things worse, while the ship does feature armor rated for moderate combat, the sub is sluggish to maneuver and it’s single central ballast tank is insufficient to keep the ship afloat in the case of a significant hull breach. However, the technology aboard the ship, in particular the torpedo-tube based loading mechanism, can be considered antique at best. Author’s notes: This ship has been built over the course of 6 months and thoroughly playtested and adjusted to playing the campaign with Bots or real people to provide a fun experience for beginner to intermediate level players without being too easy or too rough.īased on a design of the late 20th century, this german submarine has been modified to brave the dangerous depths of europa and sports a particularly heavy armament for a ship of it’s size.
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